SET velTarget TO d1 - TARGET:DISTANCE. Finally, Controlling the throttle of a rocket is perhaps the easiest thing to implement as a PID loop in KSP using kOS. This program for the Kerbal Space Program mod kOS launches a ship from the KSC and flies it into orbit - first.ks. Hi folks, kOS noob here. While it’s possible to write some software without knowing anything about the underlying computer hardware, and there are good design principles that state one should never make assumptions about the computer hardware when writing software, there are still some basic things about how computers work in general that a good programmer needs to be aware of to write good code. Version v1.2.0.0 for Kerbal Space Program 1.8.1. lock steering to retrograde. I was about to post on the KSP forums asking if kOS is difficult to get into. Great way to learn the maths behind orbital manoeuvres rather than my usual suck it and see approach in KSP. lock steering to up. What timing! gear off. Specifically it does not properly calculate the effects of control surfaces, nor does it account for atmospheric drag. While this code is a significant improvement over the old system, it is not perfect. Code Example. //Straight up. Wow. New in version 0.18: The SteeringManager was added to improve the accuracy of kOS’s cooked steering. Simple question though, what do people recommend for editing files? WAIT 1. // It started life as the sample launch script from the wiki, but has since Tutorial. ... lock steering to heading (90,90). I've been poking around the kos docs for about 10 minutes and can't seem to find any fields corresponding to the m/s speed shown on the navball when flying manually and you have it in target mode. // deploy landing gear when 50 … ... KSP kOS 3-Engine Landing Suicide Burn w/ PID Speed Control - Duration: 2:27. In this section we’re going to build our very first script that uses FALL module. Thanks! //kOS script for installing multiple communications satellites into a geosynchronous orbit configuration. I'm running a RemoteTech career and it's time to go interplanetary; but what with the signal delay, it means that at a certain point, I'll either have to send manned missions or learn how to land a probe from long distance away if I want to ever see the surface of those places, and that means kOS. // wait until falling wait until ship: verticalspeed < 0. rcs on. The steering was largely ignored and the orientation was always up. // we want to go straight up lock throttle to 1. //by kickpuncher (blorgon on KSP forum). Please give credit when using or modifying. launch_v2.kos // This script will attempt to launch a ship into a stable (equatorial) orbit. // turn on the engines wait 1. stage. Released on 2019-11-02. v1.2 Unity Update. // gain some decent altitude wait until ship: apoapsis > 500. lock throttle to 0. // ... unlock steering. Now I've combined the steering part and the throttling part into one program, and it works pretty well! set settle to (time: seconds + 15). This update is mostly to make kOS compatible with KSP 1.8.x, which started using a newer version of Unity, and a newer version of .Net, which have some consequent changes in the code and build process. The kOS CPU hardware¶. It’s assumed that you’re using stock KSP aerodynamic … set TVAL to 1. if SHIP:ALTITUDE > 10000 { //Once altitude is higher than 10km, go to Gravity Turn mode: So far I've managed to achieve orbit with a simple square root of altitude function, and am working on improving my circularisation burn. Is the best way to do this right now to use something like: SET d1 TO TARGET:DISTANCE.